Homebrew rules part III: Lingering injuries and natural healing

Let us dwell further into the homebrew rules for my ongoing Storm King’s Thunder D&D 5e campaign. Last time I wrote about our modified critical hit rules, so it’s only fitting that I’ll write about injuries this time. Combat is an essential part of any D&D campaign, and is easily the most complex part ofContinue reading “Homebrew rules part III: Lingering injuries and natural healing”

Homebrew rules part II: critical hits and fumbles

Let’s continue going through the homebrew rules I currently use in my Storm King’s Thunder DnD 5e campaign. Today we’ll look at critical hits, as well as critical fumbles. Critical hits Critical hits are a part of the normal rules of 5e, but as written they are a bit nerfed compared to previous edition. WhereContinue reading “Homebrew rules part II: critical hits and fumbles”

Storm King’s Thunder: Homebrew rules part I

Let’s talk about homebrew rules! I’ve recently started a new campaign using the D&D 5e system. As usual I’ve proposed various homebrew rules for the campaign, and we’ve decided on quite a few small and big tweaks to the game. In these posts I’ll give a rundown of what these rules are, why they whereContinue reading “Storm King’s Thunder: Homebrew rules part I”

Starting a Storm King’s Thunder campaign

On 20. August I’ll be starting up a new D&D 5e campaign based on the Storm King’s Thunder module. In this and coming post I’ll take you through the setup, preparation, some house rules we’ve decide to implement and so on. What is Storm King’s Thunder? Storm King’s Thunder is a module for 5e publishedContinue reading “Starting a Storm King’s Thunder campaign”

Testing Dungeondraft

As a DM you are often tasked with finding suitable encounter maps, and even more so as most sessions happen online over a virtual tabletop. I’ve used a couple over version over the years, either premade and converted to use digitally, doing in the vtt itself, photoshop or programs more designed to create rpg maps.Continue reading “Testing Dungeondraft”

Some pics from our DnD one-off

Before we began our Waterdeep-campaign on Roll20 we ran a little one-off – the first attempt with the 5e rules for some of us (including me). This took us to Icewind Dale and searching for a cure to a magical disease that had started to spread. Sorting my picture folder I came over some ofContinue reading “Some pics from our DnD one-off”

Playing DnD 5e

There hasn’t been much time for board games these last few weeks, even though regulations here in Norway are pretty much back to normal as the coronavirus has been beaten down. I have had the pleasure of playing on the updated version of Eclipse: Second Dawn of the Galaxy (ending dead last). This post howeverContinue reading “Playing DnD 5e”

Kingmaker Session XXXIII: Mopping up the swamp

Last Thursday we returned to our Pathfinder campaign, a bit different with a week between seasons instead of a couple of months. The session was one part kingdom building and one part stand-alone encounters as we mopped up the remain threats that was linked to book 4. 1st of Kuthona As the winter has trulyContinue reading “Kingmaker Session XXXIII: Mopping up the swamp”

Kingmaker session XXXII: Back on Track!

Most readers have probably already forgot, but our ongoing Kingmaker campaign is in fact still running. Last session was way way back in August 2019 so even the Gamemaster and us players were rusty and needed some time to get to grips with how Roll20 worked. We are nearly at the end of book 4Continue reading “Kingmaker session XXXII: Back on Track!”

Top 5 of 2019: Pathfinder-RPG Monsters

Following the 2019 summary, today we focus on some of the memorable opponents we faced in our ongoing Kingmaker-campaign. Sadly we haven’t played as much as I wanted in 2019 (hopefully 2020 can be a bit better) but still I’ve gathered a good selection of opponents and monsters that turned into some nail biting rpg-sessionsContinue reading “Top 5 of 2019: Pathfinder-RPG Monsters”

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